play video game
Fox News AI Newsletter: Country superstar praises state AI legislation protecting musicians
Luke Bryan speaks during the signing of the ELVIS Act to Protect Voice & amp; Likeness in Age of AI event at Robert's Western World on March 21, 2024, in Nashville, Tennessee. 'AMAZING PRECEDENT': Luke Bryan is celebrating new protections from artificial intelligence for musicians in Nashville. Luke Bryan has high praise for the Tennessee state government over its new AI regulation law. ELECTION THREAT: Former Secretary of State Hillary Clinton described herself as a victim of election disinformation during a panel discussion on Thursday, and warned that the advancement of artificial intelligence (AI) will make her experience "look primitive." LEVEL UP: Google has developed an artificial intelligence system that can play video games like a human and take orders from players and could eventually even have real-world implications down the line.
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Goats, Google and games: The future impact of a tech giant's push to train AI to play video games
Google has developed an artificial intelligence system that can play video games like a human and take orders from players and could eventually even have real-world implications down the line. "This work isn't about achieving high game scores," the SIMA research team wrote in a Google DeepMind post earlier this month. "Learning to play even one video game is a technical feat for an AI system, but learning to follow instructions in a variety of game settings could unlock more helpful AI agents for any environment." SIMA, which stands for Scalable Instructable Multiworld Agent, isn't like a typical computer player that's built into a specific game. Rather, the AI agent plays alongside and learns like a human -- through image recognition and from native language commands -- and plays with keyboard and mouse outputs.
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GameScent Wants You to Smell the Gunfire While You Play Video Games
Burnt rubber and gunfire are not the most pleasing of smells, but for action games, they might be the most common. At least, that's true for GameScent, a new device that aims to make gaming more immersive by adding smell to the equation. GameScent, which dropped late last month to a bit of fanfare and some snickering, uses an adapter and an app on your phone to capture audio while you play. It then feeds those audio cues into the company's "innovative AI," which then triggers certain smells. It's a hexagonal device, compatible with most consoles, PCs, and virtual reality setups, built to hold six different aromas at a time.
No wonder Americans are losing faith in colleges! 40,000-a-year Berkley is offering course on how to play VIDEO GAMES
One of the most prestigious universities in the country is offering a course in playing video games as part of a shocking 40,000-a-year curriculum. The University of California (UC), Berkeley will launch a course in'The Art of Fighting Games' - which aims to make students better at video games for its Spring 2024 curriculum. The class will focus on the Japanese video game, 'Street Fighter III 3rd Strike,' with homework assignments consisting of students actually recording themselves playing the game, according to the class syllabus. University of California Berkeley is offering a course in'The Art of Fighting Games' Prerequisites are not required and students will not be graded based on their performance. UC Berkeley labels the class as an'introduction to fighting games, geared towards people with less than 100 hours in the genre,' but the university does not explain how the class could help students enter and succeed in life after college. Enrollment continues through January 24 and the university has encouraged students to sign up by stating: 'The only thing you do need is a willingness to learn and fail!' The university continues to explain that students will be graded on their'eagerness, commitment to improvement, and effort in the course assignments.'
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The company which has implanted dozens of chips in people's brains
It sounds like the stuff of science fiction - but a company in Utah has already implanted brain chips in dozens of patients. Blackrock Neurotech, based in Salt Lake City, has the grand ambition of curing physical paralysis, blindness, deafness and depression. The chip -- known as NeuroPort Array -- allow people to control robotic arms and wheelchairs, play video games and even feel sensations. It works by using nearly 100 microneedles that attach to the brain and read electrical signals produced by someone's thoughts. More than three dozen people have so far received it.
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Games Are More Visually Accessible Than Ever. It's Just the Beginning
For Elliot Dodsworth, a game designer and developer, his inspiration to get into accessible video game design was his blind father. "My father has always been interested in what I make," Dodsworth tells WIRED, "but has never been able to experience it for himself." Driven by conversations with his father and other visually impaired players, Dodsworth created Fortune is Blind as part of his final major project at Falmouth University's Indie Game Development Masters program. The UK Games Fund described his mobile game as a "fully accessible binaural AR [augmented reality] action-adventure" which uses haptic and auditory feedback to provide accessibility for visually impaired players. "I have always wanted to make a game my father can play," Dodsworth says.
Why I'm teaching balls of human brain cells to play video games
The study of tiny spheres of human brain cells grown in a dish, known as organoids, is currently one of the hottest fields in neuroscience, with the potential to shed light on human brain development and neurological conditions. Now, computer scientists are hooking them up to electrodes in the hope of creating a new kind of artificial intelligence, based on biology. Brett Kagan at Cortical Labs in Melbourne, Australia, says his firm's first goal for the emerging idea of "organoid intelligence" is …
Rise of the OAG (old-age gamer!): 85% of over-65s now play video games at least once a WEEK
It's not just the teenagers that have to be told to get off the Xbox for dinner anymore - and this new gaming generation may need you to shout even louder. New research has shown that 85 per cent of people over 65 play video games at least once a week, while 36 per cent play every day. Many of these grandparent gamers say that they first picked up the console during the COVID-19 lockdowns, and now use them regularly to keep their mind active. Studies have shown that games can boost the brainpower of the elderly and stave off dementia. Researchers from the University of Saskatchewan say that gaming may improve peripheral attention skills, which are essential for reading ability.
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Brain cells in dish learn to play video game
Washington – Neuroscientists have shown that lab-grown brain cells can learn to play the classic video game Pong, and could be capable of "intelligent and sentient behavior." Brett Kagan, who led a study published in the journal Neuron on Wednesday, said his findings open the door to a new type of research into biological information processors, complementing normal digital computers. This could be due to a conflict with your ad-blocking or security software. Please add japantimes.co.jp and piano.io to your list of allowed sites. If this does not resolve the issue or you are unable to add the domains to your allowlist, please see this support page.
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'Breath of the Wild' Changed the Way I Play Video Games
At a certain point in my gaming life, everything changed. After spending most of my twenties marathoning titles for hours on end, emerging bleary-eyed from all-day gaming stints, my priorities shifted. I can't binge-play now, even if I still hear the call of the console and yearn to be swept up into a game. Moderation is key, but finding a way to unlearn unhealthy gaming habits is tough. Or, at least, it was until The Legend of Zelda: Breath of the Wild.